Silent Gear

Silent Gear

30M Downloads

Homing Arrows "Teleport" To World Edge (Chunk Generation Crash)

r-mc2 opened this issue ยท 1 comments

commented

Versions

  • Silent Gear: 1.16.3-2.6.6+226
  • Silent's Gems: 1.16.3-3.7.10+113
  • Silent Lib: 1.16.3-4.9.1+64
  • SilentMechanisms: 1.16.3-0.8.9+74
  • Forge: 36.0.25
  • Modpack: TNP Limitless 3 v1.9.6
  • Optifine Installed: No

Issue

A player on my server was making some new weapons and tried a SilentGear bow with SilentGear arrows. Some combination of events caused the arrow to overflow its position and try to "teleport" to the outer limits of Minecraft's region space causing the terrain generator to crash attempting to generate a chunk that was out of bounds.

Links/Images

Something to note, while the initial crash comes from Terraforged trying to generate terrain, it's due to the fact that the arrow somehow "teleported" to the edge of the world (Position: "Infinity, Infinity, Infinity" almost like a buffer overflow?) and the game tried to generate the chunk for the arrow entity to land in.
(I also left out the lower portion of the crashlog that goes over the list of mods Forge knew about)

Steps to Reproduce the Problem

  1. Craft a SilentGear Bow
  2. Craft SilentGear Arrows
  3. Enchant the bow with: Power 5 (vanilla), Indestructible (Forbidden & Arcanus), Homing 3 (VanillaTweaks), and Paralysis 1 (Ma Enchants)
  4. Fire an arrow

Note: There was a dragon skull hung up on a wall nearby from Ice & Fire that the minimap reports with the red "enemy" dot, possible some weird interaction by the arrow/bow saw similar and was part of the cause?

To my knowledge that was all it took, he was trying out the newly crafted and enchanted gear, fired the one arrow, and the above occurred.

commented

Probably nothing I can do if a modded enchantment is causing this.