
Adornment buffs not always consistent with equipped items
NukerNoah opened this issue ยท 0 comments
Versions
- Silent Gear: 3.6.6
- Silent's Gems: N/A
- Silent Lib: 8.0.0
- Forge: 47.3.29
- Modpack: AllTheMods9
- Optifine Installed: No
Expected Behavior
Adornment buffs to remain consistent with equipped Rings and Bracelets.
Actual Behavior
The actual buff provided from Adornments can be 0 while still being equipped with Rings and Bracelets under certain circumstances.
A ring and a bracelet with the same effect can be worn to stack the same effect, but multiples of the same ring or bracelet will not stack the effect. From here removing excess rings or bracelets will result in the player being reduced to having no bonus before they remove all of their rings.
Links/Images
Demonstrating the effects of equipping up to 2 of the same ring and bracelet for reproduction of the issue. The values returned are from the equipment listed directly above them.
The first call after equipping 1 ring was in error as it initially equipped to a Curio slot where it provided no bonus.
For clarity, the command run was /attribute @s forge:block_reach get
Note that despite having an Emerald adorned Ring and Bracelet my range is currently the base value of 4.5.
Steps to Reproduce the Problem
- Be in a pack that allows for multiple ring or bracelet slots.
- Equip multiples of the same ring (or bracelet). Specifically items with the same adornment buff such as Luck or Reach.
- Remove all but one of the duplicate rings.
- Despite still having adorned equipment equipped the player will have base values in the adorned attributes.