Mace not resetting fall damage with a smash attack
Lucasfigueiras opened this issue ยท 1 comments
Versions
- Silent Gear: 40.0.20
- Silent's Gems: N/A
- Silent Lib: 10.4.0
- NeoForge: 21.1.145
- Modpack: Dukas Friendly Pack 4
- Optifine Installed: No
Expected Behavior
When falling and hitting an entity with the mace, the fall damage should be resetted to calculate from the height you hit the target.
Actual Behavior
When falling and hitting an entity with the mace, the fall damage is calculated the same way as without hitting anything
Links/Images
- (Link)
Steps to Reproduce the Problem
- Fall from some height
- Hit something with the mace
- Fall on the ground