Crash: TickNextTick list out of synch
DrasticDemise opened this issue ยท 1 comments
I am almost 100% certain that this crash is thrown when nodes spawn or tick. This crash occurs during new world generation in any biome type and was tested with the mod removed and before.
If I had a wild guess it would be something to do with this class and the use of runnable: https://github.com/SilentChaos512/SilentGems/blob/e55c6bc583ccc799532fba8e30868541166ee3e4/common/net/silentchaos512/gems/client/handler/ClientTickHandler.java