Silent's Gems

Silent's Gems

9M Downloads

[1.10.2] Huge amounts of serverside log spam in new version

b0bst3r opened this issue ยท 7 comments

commented

Getting this spamming in the server console pretty rapidly

http://i.imgur.com/izc0acr.png

SilentsGems-1.10.2-2.1.2-81
SilentLib-1.9.4-1.0.12-20
forge:1.10.2-12.18.2.2123

commented

I tried running a server and I'm not seeing anything unusual. Do you have a node or pylon right next to a Chaos-accepting block or something like that?

commented

I was wondering if it could be caused by senders (pylons/nodes) directly touching the receiver (altar, etc). I just tested that and it doesn't seem to cause any problems for me.

commented

I'm beginning to wonder if this is chunkloader related, there's been no one on the server today and I just checked I have absolutely massive logs, this http://pastebin.ubuntu.com/23468604/ is the current log since server auto restarted.

Latest https://www.dropbox.com/s/xullkwqb9ydd9pe/fml-server-latest.zip?dl=0 server log zipped brings up more info with these lines -

[20:05:28] [Server thread/WARN] [Silent's Gems/]: Chaos node packet entity with no target? EntityPacketChaos['entity.SilentGems.NodePacketChaos.name'/192527, l='world', x=-1221.50, y=73.50, z=1084.50]

I've got 2 more logs which are even bigger than that one above with similar stuff in. Will load up and go look at what's at the location noted.

Location is on these screen shots
http://i.imgur.com/yauRSd8.jpg
http://i.imgur.com/j1PG7L5.png
Top down view - http://i.imgur.com/uP4q6Rj.png
top down view with blocks to see spacing - http://i.imgur.com/zdII8dq.jpg
with height blocks in place - http://i.imgur.com/tfNg668.jpg

commented

Probably is related to chunk loading. Chaos packets lose their targets when chunks unload. They're supposed to save that, but it seems they don't. I'll see what I can do.

commented

It's completely outside the chunkloaded area, but since I came to the location all the log spam has ceased. I also updated the post above with screenshots

commented

I think I solved it. It was a dumb programming mistake with loading the target position. This will also fix packets disappearing on world load.
Thanks for your help!

commented

Apart from the chaos altar? I thought that was the idea for a chaos altar and pylons to be next to each other?