Silk Spawners Modded Edition

Silk Spawners Modded Edition

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Content Update

jredfox opened this issue ยท 1 comments

commented

Version:1.8 ~ the finally up to date update again. Pull all raw missing content that wasn't an item or a block from older silkspawners that was actually silkspawners. as well as add unrleased WIP content shown teasers from Evil Notch Core

Done:
Creative tab menus have spawners alphabetized by name.
Tooltips are configurable names via lang
Configurable option for all spawners to have set spawner name
Entities are colored based on types
Creative tab needs two tabs one for living one for non living(Evil Notch Lib Entity Cache needs to be called again)
Spawner TileEntityRender(older one with jockey support)
NEI ItemMobSpawner Render(is buggy with lighting now)
TESR block render missing aniamtion for jeb_ sheep
IITemRenderer missing animation for jeb_ sheep
Optimized creative tabs to only do massive process once
Patched TileEntityMobSpawner to dynamically determine to use nbt or nah.
Blank Spawners are now a thing again and this time it doesn't try to spawn them constantly it resets the timer when that happens so it's optimized. Also don't even try creating the entity for render if the spawner is blank in the item
Re-Configure Entity Types to match the butcher command
patched render for skeleton trap now renders a mounted skeleton with enchanted helmet and bow on a skeleton horse
fixed render bug where spiders where purple after rendering a mob with enchanted armor. even though it looks cool it's fixed :(
ported shadow sizes as best I could since the methods no longer exist. The wither now has the same render as 1.7.10 nei again.
fixed creative tab custom
supported jeb_ sheep rainbow text
supported overrides for custom jockey tab for stuff like skeleton trap, charged creeper, and killer rabbit, and chicken jockeys.
fixed cull not being disabled in f5
fixed not having right blend function after rendering entities.
fixed render error of blaze animation being wrong.
fixed render errors with shulkers
fixed render errors for blazes
fixed nbt creation for shulkers and blazes
fixed random entities on spawner placment rendering two different entities within a couple ticks.
Configurable Entity type colors
fixed BlockEntityTag not syncing new fix for mob spawners
fixed not returning from reading if BlockEntityTag was there
fixed vanilla bug where after placing a spawner with the BlockEntityTag it would result in a pig spawner.
fixed no hooks when placing a tile entity with an itemstack now has pre,post and permissions events linked to evil notch lib
Fix an issue with the offhand causing the spawner to refuse to update the render

Fixed pig occasionally rendering for one-10 ticks based upon lag when placing a spawner. no simply won't render when that happens as the tile entity must tick once before the render. However I don't know if that's the root cause of the issue the pig render on a lag spike may still happen but, shouldn't. This makes pig spawners(actual ones) not render for a split tick but, if you ask me I can't see the difference especially since it doesn't ever print the first output line which leads me to believe the spawner should almost always tick once before rendering but, I kept it as is if it's not pig.

commented

the actual couple content things is for future versions