Silk Spawners Modded Edition

Silk Spawners Modded Edition

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Dynamic Naming Handling

jredfox opened this issue ยท 1 comments

commented

Version:1.9

Why?: not all entities have unlocalized names. This isn't a replacement for translations on subtypes only mobs that don't work. Unless of course it works for all modded sub types then it's usable.

have the spawners when the naming fails use hashmap between nbttagcompound and name weak reference and clear at the same time the spawner renderers clear theirs

commented

nah I would much rather people define subtypes then do this crap. if it still somehow breaks that's a mod issue and if they refuse to fix it the client can make a .lang file and if necessary define sub types with certain unlocalized names