Dynamic Naming Handling
jredfox opened this issue ยท 1 comments
Version:1.9
Why?: not all entities have unlocalized names. This isn't a replacement for translations on subtypes only mobs that don't work. Unless of course it works for all modded sub types then it's usable.
have the spawners when the naming fails use hashmap between nbttagcompound and name weak reference and clear at the same time the spawner renderers clear theirs