InitialSpawnRandomRender makes Entities Shake in Spawner
jredfox opened this issue ยท 0 comments
Version:1.8.2 build 18
Issue:InitialSpawnRandomRender makes Entities Shake in Spawner
Steps to reproduce:
hold a horse spawn and long enough eventually you will see it start to shake. the positions, rotation, yaw/pitch/yawHead shouldn't get effected when reading from nbt for new stats. Maybe I need readEntityFromNBT() or something like that instead