Silk Spawners Modded Edition

Silk Spawners Modded Edition

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Ice and Fire Spawners "Dragon" crash the game

vraixen opened this issue ยท 11 comments

commented

Version: 1.12.2
Issue: Watching Ice and Fire dragon spanwers crash the game
Steps to reproduce: search for "Dragon" in JEI or creative items
CrashReport/Log: users always have logs even if it doesn't crash
ModPack/ModList: https://pastebin.com/A6hyBnps

commented

the log always happens give me your log file. If one doesn't generate then copy and paste the one from your game window log.

You do not have the latest evil notch lib use the beta

commented

that's better I will look into it later. My account security has been compromised and also I have been busy lately re-writing all my libs.

commented

i forgot to add the logs sorry.. i'll give it a try with the latest evil notch lib

commented

The crash is on their side from their code not working with minecraft default spawn system of Entity#onInitialSpawn() client side then rendering which is suppose to set initial values before rendering or default values if they don't support random spawns. And silkspawners couldn't filter out the broken entity since it didn't throw an exception until rendering
Caused by: java.lang.ArrayIndexOutOfBoundsException: -1 at com.github.alexthe666.iceandfire.client.render.entity.RenderDragonSkull.getRenderSize(RenderDragonSkull.java:83) at com.github.alexthe666.iceandfire.client.render.entity.RenderDragonSkull.doRender(RenderDragonSkull.java:54) at com.github.alexthe666.iceandfire.client.render.entity.RenderDragonSkull.doRender(RenderDragonSkull.java:15) at net.minecraft.client.renderer.entity.RenderManager.renderEntity(RenderManager.java:412)

commented

there's a way to disable the entity for only ice and fire? maybe in the config file?

commented

evilnotchlib.cfg/domainEntityDeny

commented

sorry i am not confident with java and lines of code wich entities i have to add in the config file? the entities that cause the crash

commented

evil notch lib config input the mods modid found in the jar file you want then find .mcmodinfo file and it will tell you what the id of the mod you are using

Alot of it is going to be reworked cleaned up and re-written for 1.7.10. Once done fully I will re-port to 1.12.2

commented

thank you
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commented

@vraixen we need beta testers, secondary beta testers, and coders for my projects. There is new openings.
join the discord
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