Excessive Console Spam with Thermal Dynamics
mallrat208 opened this issue ยท 1 comments
Hey there, I've been playing on a custom pack using Storage Network and we've run into an issue with a rather excessive amount of console spam. I did some searching and found your previously closed issue from before when it used to crash. I did however take a poke at looking at the code and I think I see the potential problem.
You are passing the Storage Network Blockstate into an unknown Block's hasTileEntity check. You should probably be getting the intended BlockState using worldIn and fromPos supplied by neighborChanged