
Light re-coloring recipes seem unintentionally lossy
MuteTiefling opened this issue · 8 comments
Looks like it must have been a autocomplete error when i was refactoring the dye recipes to do all the lights...
Ya, its all of them, i reworked the datagen a bit when i expanded the colors beyond the full blocks, looks like a copypaste/autocomplete oversight changed the number from 8 to 6 lol, easy fix since its all datagenned.
ill commit the fix in a bit, honestly i wish there was a better paradigm in the game for dying things... ive legit tossed around the idea of making a machine that dyes lights and just stores dye inside lol
Yeah, it's not great. You could consider adding default support for Mekanism's dying machine though?
Or change it to a right click action that doesn't consume the dye (place light, right click with dye)
i didnt know mekanism had a dying machine lol, i havent used mek much in 1.21 yet, waiting for the server crash bug to be fixed, i knew IF had one.