
Axiom on Connector doesn't properly handle its some of its packets on the client
afamiliarquiet opened this issue ยท 2 comments
Mod Name
Axiom
Mod Homepage
Minecraft version
1.21.1
Describe the bug
Axiom's packets don't seem to get handled properly on the client, it doesn't autodetect Axiom on the server and using /axiomhandshake to force detection results in Axiom features appearing momentarily before being kicked for a DecoderException
Steps to reproduce
- Run client and server with Axiom 4.2.0, Connector 2.0.0-beta.4+1.21.1 and FFAPI 0.104.0+2.0.18+1.21.1
- Connect to your localhost
- Run /whynoaxiom - It doesn't autodetect anything from the server, so it tells you the server doesn't support Axiom.
- Run /axiomhandshake to force detection - Axiom features appear momentarily but then it immediately kicks for a Decoder exception created from failing to decode axiom:blueprint_manifest (java.lang.IndexOutOfBoundsException: readerIndex(26) + length(1) exceeds writerIndex(26): PooledUnsafeDirectByteBuf(ridx: 26, widx: 26, cap: 26))
Logs
server debug.log: https://mclo.gs/qRASfUA client debug.log: https://mclo.gs/8M7Wipe
Additional context
No response