
Incompatibility between Continuity and Death Knights (RPG series) when loading both with Connector
OlDenis opened this issue ยท 0 comments
Mod Name
Death Knights (RPG series) and Continuity
Mod Homepage
https://www.curseforge.com/minecraft/mc-mods/death-knights and https://www.curseforge.com/minecraft/mc-mods/continuity
Minecraft version
1.21.1
Describe the bug
Both problematic mods work fine with Connector as stand alone mods. When loaded together, Continuity cannot see Connector and crashes the game launcher.
Steps to reproduce
- Install Continuity and its dependencies in a NeoForge 1.21.1 instance on ModRinth
- Install Death Knights (RPG series) in the same instance
- Install Sinytra Connector
- Launch the game instance
- Game launcher shows error with Continuity mod.
Logs
https://gist.github.com/OlDenis/1297d18b45b58a6a8d9de7d578ac856d
Additional context
The two mods are meant to be part of a larger modpack using NeoForge 1.21.1