Skin Layers 3D (Fabric/Forge)

Skin Layers 3D (Fabric/Forge)

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First Person Voxel Size Cannot Be Changed

LobbyLC opened this issue · 7 comments

commented

Despite "Fix firstperson arm layer not working in pre 1.21.3" being listed in the most recent changelog, the feature still doesn't work as intended. Increasing or decreasing the voxel size in the config screen doesn't make a difference in-game. I've attached a demonstration below.

  • Here is my config. First Person Voxel Size has been lowered from 1.099 to 1.019
    Config Screen

  • My arm should not look as 3D as it does (currently, it looks the same as it would with default config)
    In-Game

(This issue is reproducable when using the latest version of 3D Skin Layers (and no other mods) on Minecraft 1.21.1)

commented

I don't think it applied before the update either? This would probably need a new slider.

commented

Prior to the most recent update, my preferred config (as shown in my original comment) would make my arm in first-person look like the image below:

First-Person Before

The above image was taken using 3D Skin Layers 1.6.7 - for reference, here's how it looks in the latest version with the same config:

First-Person After

As of the latest version, my arm in first-person is back to the default state, and there's no way to change it. That's what the "First Person Voxel Size" slider previously changed, but it now appears to have no effect.

commented

I took a look at the changelog to possibly find a solution, and noticed that the way the arm in first-person is rendered was changed in the 1.7.0 release. Could this be relevant to the issue? 🤔

commented

To clarify: the way the rendering of the firstperson arm works was entirely reworked in 1.7.0. The old one is really buggy, rendered in the wrong location, wrong scale, not connected correctly to the arm. The new one has that all fixed. The only "issue" is that the arm layer size doesn't apply anymore, but I'll be honest, it was never intended to apply the firstperson arm. So this is a feature request for a new slider to be able to change that scale.

commented

Wait, there was a slider like that? Then I flat out forgot about it when implementing the new rendering.

commented

Ah, gotcha.

But then, out of interest, what is the intended purpose of the "First Person Voxel Size" slider now? It appears to just not have a function as of 1.7.0, but perhaps I'm mistaken - I always assumed the idea was it could be used to make the arm in first-person less (or more) 3D, which is what I previously used it for so I'm intrigued.

commented

Yeah, you can see it in the bottom right of my very first screenshot:

Config Screen

This slider seems to no longer have a function, unfortunately.