Nether wont generate as default
Ethern8ai opened this issue · 4 comments
Versions
Minecraft: 1.17.1
Forge: 37.0.103
Skyblock Builder: 2.0.23
Modpack: Void'n'Nether. still unpublished, not much other mods that arent client side and visual
Describe the bug
The Nether do not manage to spawn as default even with the appropriated configuration:
"Nether": {
// Should nether generate as in default world type? [default: false]
"Default": true
},
How to reproduce
New game, skyblock world type, bam
Expected behavior
Having a regular nether
Thanx for all, amazing mod!
{
"Dimensions": {
"End": {
// Should end generate as in default world type? [default: false]
"Default": true,
// Should the main island be generated as normal? [default: true]
"mainIsland": true
},
"Nether": {
// Should nether generate as in default world type? [default: false]
"Default": true
},
"Overworld": {
// Should overworld generate as in default world type? [default: false]
"Default": false
}
},
"Inventory": {
// Should all items be reset on first world join? [default: false]
// This will delete all the items given on spawn from other mods guide books.
"clearInv": true,
// Should players' items be dropped when leaving a team? [default: true]
"dropItems": true
},
"Spawn": {
// The dimension the islands will be generated in.
// Allowed values: overworld, the_nether, the_end
"dimension": "overworld",
// Direction the player should look at initial spawn
// Allowed values: north, east, south, west
"direction": "north",
// Height of the bottom layer from the structure.
// This affects where exactly the island will be generated.
// Range: 0 - 255
"height": 71,
// The radius to find a valid spawn if no given spawn is valid
// Minimum: 0
"radius": 50
},
// With this you can configure the structures and features which are generated.
// INFO: You can also just use the modid as wildcard for all features/structures from this mod.
// WARNING: Some features like trees need special surface!
// WARNING: Some structures like mansions only exist in special biomes! If the biome range is too low, the "/locate" command will run for a lot of minutes where you cannot play because it blocks the whole server tick.
// WARNING: This only works for vanilla dimensions (Overworld, Nether, End)
"Structures": {
// All the features that should be generated.
// A list with all possible structures can be found in config/skyblockbuilder/data/features.txt
// INFO: The two default values are required for the obsidian towers in end. If this is missing, they will be first generated when respawning the dragon.
// This is a resource list. See https://noeppi-noeppi.github.io/LibX/io/github/noeppi_noeppi/libx/util/ResourceList.html#use_resource_lists_in_configs
"generationFeatures": {
"whitelist": true,
"elements": [
"minecraft:geode",
"minecraft:end_spike",
"minecraft:end_gateway"
]
},
// All the structures that should be generated.
// A list with all possible structures can be found in config/skyblockbuilder/data/structures.txt
// This is a resource list. See https://noeppi-noeppi.github.io/LibX/io/github/noeppi_noeppi/libx/util/ResourceList.html#use_resource_lists_in_configs
"generationStructures": {
"whitelist": true,
"elements": [
"minecraft:fortress"
]
}
},
"Utility": {
// Should players be able to create their own team? [default: false]
"createOwnTeam": false,
// Should players be able to leave their team or invite others? [default: true]
"selfManage": true,
"Spawns": {
// Should players be able to modify their spawn positions? [default: false]
"modifySpawns": false,
// The range from island center for possible spawns to add. [default: 50]
"range": 50
},
"Teleports": {
// Should players be able to visit other island? [default: true]
"allowVisits": false,
// Should players be able to teleport to their home island? [default: true]
"home": false,
// Should players be able to teleport to spawn? [default: true]
"spawn": false
}
},
"World": {
// The radius for the biomes to repeat [default: 8192]
// By default it's the perfect range that each team has the same biomes
// WARNING: Too small biome range will prevent some structures to generate, if structures are enabled, because some need a special biome! You may fix this by decreasing the "structureModifier"
// Range: 64 - 29999900
"biomeRange": 8192,
// Should the biomes repeat each x blocks? Disable to have normal vanilla biome generation. [default: true]
"biomeRangeEnabled": false,
// Distance between islands in overworld [default: 8192]
// nether the distance is 1/8
// Range: 64 - 29999900
"islandDistance": 8192,
// The offset from 0, 0 to generate the islands
// Can be used to generate them in the middle of .mca files
"offset": 4, 12
// Sea level in world [default: 63]
// Range: 0 - 256
"seaHeight": 63,
// The modifier for spacing and separation of structures. These values can be defined by a data pack. However, this is a multiplier to change these values.
// Minimal spacing is 1
// Minimal separation is 0
// Range: 0.0 - 10.0
"structureModifier": 1,
// Should a surface be generated in the dimensions? [default: false]
"surface": false,
// The block settings for generating the different dimensions surfaces.
// Same format as flat world generation settings (blocks only)
"surfaceSettings": {
"minecraft:overworld": "minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block",
"minecraft:the_nether": "",
"minecraft:the_end": ""
},
"SingleBiome": {
// Specifies the biome for the whole world
// A list with all possible structures can be found in config/skyblockbuilder/data/biomes.txt
"biome": "minecraft:plains",
// Should only one biome be generated? [default: false]
// WARNING: Some structures need a special biome, e.g. Mansion needs Dark Oak Forest! These structures will not be generated if you have only one biome!
"enabled": false,
// The dimension where the single biome should be applied. Use "null" for spawn dimension
"singleBiomeDimension": null
}
}
}
Just tested with no other mods loaded and those configs, still Void Nether.
Can't reproduce. Did you change anything else in the config? If yes, please post your whole config and I'll try :)
Look at your latest.log. Does it throw any json exception? I think yes. Try a json5 validator to find out whether your syntax is correct.
If raw json5 is to complicated to edit, I recommend using the ingame config screen to edit the config. This will not destroy your config file with wrong syntax :)