From CurseForge User CaptanRedBeard18
Trhod17 opened this issue ยท 0 comments
suggestion for a better config to allow for mods to add new mobs and control drops for mobs
put mob's name as an identifier
add a list of items that can drop and their ratio
add a way to detect new mobs added by other mods
add a way to disable the slime armor (for those that don't want it added)
an example
minecraft:cow
disable dropping items when killed=true
enable cow carcass = true
mob drops<
minecraft:leather 0;1
minecraft:raw_beef 1;3 <---(ratio)
sorry for my lack of syntax.