Pluggable on top of the vanilla Brain system of Villagers?
elegos opened this issue ยท 3 comments
Hello!
I'm building a custom villager profession which should act in a particular way and stumbed upon the Brain / Activity / Task system. Or at least at its definition building (VillagerTaskListProvider anyone?). I highly suspect an intern wrote that code, due to the extreme cyclomatic complexity. I searched documentation around the entire net (using Fabric), but found literally NONE.
That's when I fuond out this library. Now the question is: can I use this lib in order to specify a particular behavior of a villager with a particular profession, or should I replace the villager behavior all at once? (I hope for the former...).
Currently I'm injecting an (empty) list of tasks using a mixin on the VillagerTaskListProvider::createWorkTasks
method.
Thanks ๐
It's a bit of an odd one
if I'm understanding you correctly, you could probably use BrainUtils#removeBehaviour to remove a specific behaviour in the villager
Hmmm... not exactly, as it would replace the whole behavior, also of the standard villagers. How unfortunately. Though I think I messed enough to make my own priorty-based work behavior, as you can see here: https://github.com/elegos/mc-woodsman/blob/main/src/main/java/name/giacomofurlan/woodsman/villager/task/WoodsmanWorkTask.java :D (obviously more behaviors to come)