
Supporting some more blocks
GodReza opened this issue · 9 comments
You can add compat for those yourself by adding those blocks to the snowrealmagic:containables
block tag by using a datapack or KubeJS
Here is a simple data pack I tested in game:
I also left trapdoors and chains here since they don't seem to break:
These issues that I have mentioned require a workout specifically from Snow Real Magic's side if they are going to be implemented (they're not going to).
In general, I think you can add all the blocks to the snowrealmagic:containables
tag if these blocks are purely decorative and have absolutely no functionality (no GUI; can't be interact with by player or world itself).
It does work with vertical slabs, however, they have severe Z-fighting with the snow layers that doens't look good:
Every block (except for trapdoors and chains) will require a workaround so it doesn't lose its functionality.
Pointed dripstone needs it, since it's either visually bugged or breaks when covered in snow. Same goes for vines or big dripleafs, but these ones also have Z-fighting.
Lightning rods will no longer attract lightning even with a trident.
Scaffoldings will drop the above ones since they're considered no longer connected.
Signs just can't be covered.
Finally, any block that has GUI like grindstone or anvil won't be able to show its GUI.
so there is a solution, but it requires much effort? also what about vertical slab>?
thanks bro, if i edit some parts of the datapack and add few names it works right? non interactable blocks i mean