
Foliage generated by No Man's Land doesn't get covered by snow in worldgen (even vanilla plants)
mosharky opened this issue · 1 comments
Mod loader
NeoForge
Minecraft version
1.21.1
Mod version
12.0.4
Modloader version
NeoForge 21.1.162
Modpack info
No response
[IMPORTANT] If bug:
- I have confirmed this bug is reproducible on a minimal setup, not a modpack with many other mods.
[IMPORTANT] If bug: The latest.log file, not the crash report
Issue description
For some reason, flowers/plants generated by No Man's Land aren't covered by snow in world generation. This even happens with vanilla plants, so its 100% not a tag missing from these blocks.
An example that would be simple for us to investigate is their snowy_plains biome replacement (link), they added nomansland:flower_patches/flowers_frosted
(link). The configured feature only places vanilla flowers (link), so I really don't know why it wouldn't generate the flowers with snow on them. It might have do with the configured feature's config using minecraft:dual_noise_provider
to place the flowers which seems like an odd choice, but I'm not too well versed in worldgen modding.
EDIT: I might've found what's causing the incompatibility. No Man's Land seems to be using an extra feature generation step. It has 12 steps instead of the 11 I'm seeing in vanilla's snowy_plains biome json (for reference). I've never seen 12 before, is that a vanilla thing?