Snoglogged blocks anly render overlay when vanilla snow renders on any non-solid layer
Kevadroz opened this issue · 3 comments
Mod loader
Forge
Minecraft version
1.19.2
Mod version
6.5.0
Modloader version
Forge 43.2.13
Modpack info
In development, unpublished modpack, screenshot is from a dev env without rubidium, but with conectedness and reforgium.
If bug:
- Can you reproduce this issue with relevant mods only?
If bug: The latest.log file
No response
Issue description
Whenever a resourcepack changes vanilla's snow RenderLayer to cutout, cutout_mipped or translucent (using OptiFine or a replacement) or a Mod does the same using ItemBlockRenderTypes.setRenderLayer(Blocks.SNOW, RenderType.cutout());
all blocks of this mod's render breaks.
(minecraft:snow
and snowrealmagic:fence
render set to cutout)
(In order: fence
, fence2
, fence_gate
, slab
, snow
(with and without grass), stairs
, wall
)
Happens with or without rubidium. But with rubidium only the snow layer itself doesn't render correctly, last time I checked.
I have this issue as well, with 1.20.1 and the Patrix resource pack: https://www.curseforge.com/minecraft/texture-packs/patrix-32x Connectedness doesn't work for 1.20 yet.
stay_overlayed.zip
Use either OptiFine or Conectedness, with or without Rubidium.