Snow! Real Magic! ⛄ (NeoForge)

Snow! Real Magic! ⛄ (NeoForge)

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Snoglogged blocks anly render overlay when vanilla snow renders on any non-solid layer

Kevadroz opened this issue · 3 comments

commented

Mod loader

Forge

Minecraft version

1.19.2

Mod version

6.5.0

Modloader version

Forge 43.2.13

Modpack info

In development, unpublished modpack, screenshot is from a dev env without rubidium, but with conectedness and reforgium.

If bug:

  • Can you reproduce this issue with relevant mods only?

If bug: The latest.log file

No response

Issue description

Whenever a resourcepack changes vanilla's snow RenderLayer to cutout, cutout_mipped or translucent (using OptiFine or a replacement) or a Mod does the same using ItemBlockRenderTypes.setRenderLayer(Blocks.SNOW, RenderType.cutout()); all blocks of this mod's render breaks.

2023-06-03_19 19 12
(minecraft:snow and snowrealmagic:fence render set to cutout)
(In order: fence, fence2, fence_gate, slab, snow(with and without grass), stairs, wall)

Happens with or without rubidium. But with rubidium only the snow layer itself doesn't render correctly, last time I checked.

commented

I have this issue as well, with 1.20.1 and the Patrix resource pack: https://www.curseforge.com/minecraft/texture-packs/patrix-32x Connectedness doesn't work for 1.20 yet.

commented

Can you provide your resource pack?

commented

stay_overlayed.zip
Use either OptiFine or Conectedness, with or without Rubidium.