Sodium Extra

Sodium Extra

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Sodium Extra causes beacons to end on max build limit + FPS counter and coords in extras are rendered when F3 is open

ImGRUI opened this issue ยท 8 comments

commented

Make sure you are not opening a duplicate.

Minecraft version.

1.20.1

Sodium Extra version.

0.5.4

Sodium version.

0.5.8

What happened?

When Sodium Extra is installed, beacons end at the build limit (256 for nether and end, 320 for overworld), not at a much higher height than it should be. Issue also persists with single fog on. 2nd issue described in Additional Information.

Relevant log.

With Sodium Extra:

image

Log: https://mclo.gs/Uv6141T

With only sodium and FAPI:

image

image

Log: https://mclo.gs/jWQZQEG

Additional information.

2nd issue with FPS counter and coords:

image

commented

Perhaps it is worth adding an option to change the beam height of the beacon, starting from the world limit and increasing it as a percentage.

commented

I ran into this problem when I made a large wall of multicolored beacon, but my road is on y 240 in the nether, because of this, the building looks very bad

commented

Occurs on 1.20.4 as well

commented

Occurs on 1.20.5

commented

Thanks!

commented

You can temporarily add render.block.entity=false at .minecraft/config/sodium-extra.properties to disable this. It also disables beacon beam, piston and enchanting table toggles.

Caused by

maxY = Objects.requireNonNull(beaconBlockEntity.getWorld()).getTopY() - lastSegment; // Todo: This fixes the beam to max height of the world, should be toggle-able

commented

You can temporarily add render.block.entity=false at .minecraft/config/sodium-extra.properties to disable this. It also disables beacon beam, piston and enchanting table toggles.

Caused by

maxY = Objects.requireNonNull(beaconBlockEntity.getWorld()).getTopY() - lastSegment; // Todo: This fixes the beam to max height of the world, should be toggle-able

I dont mean to necropost, but I tried adding that to my sodium-extra.properties and the issue is still there for me (I can't update my sodium extra because I am still on 1.20.1)
image

Is there something else I should do?

commented

Oh it seems putting mixin.render.block.entity=false fixed it (putting mixing. before it)