
the extended FPS counter overlay's max/avg/min values are calculated over a constant amount of frames instead of time making them less useful on higher/lower framerates
slonkazoid opened this issue ยท 0 comments
Make sure you are not opening a duplicate.
- I have searched the issue tracker and did not find an issue describing my bug.
Minecraft version.
1.24.4
Sodium Extra version.
0.6.1
Sodium version.
0.6.7
What happened?
the extended FPS counter overlay's max/avg/min values are calculated over a constant amount of frames instead of time making them less useful on higher/lower framerates
if you have say, 10 FPS, it'll sample frames from a much longer period of time and may produce less accurate results because of that.
the same applies if you have 1000 FPS, leading it to always show the same number on all 3 fields
Relevant log.
crash-2025-02-09_18.34.39-client.txt
Additional information.
No response