Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

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Terrain is almost entirely invisible

Myxter06 opened this issue · 8 comments

commented

Version information

mc1.18.1-0.4.0-alpha6+build.14

Expected Behavior

Terrain should be visible.

Actual Behavior

Almost all terrain is invisible, except for some blocks in caves, some sandy areas, and some trees.
2022-01-20_15 36 54
2022-01-20_13 31 01

Reproduction Steps

This happens regardless of whether or not I'm using any other mods, resource packs, or shaders. It doesn't matter what world I'm playing on. It only happens when I use Sodium 1.18.1 Alpha 6.

Java version

Java 8

CPU

Intel Core i7-9750H

GPU

NVIDIA GeForce RTX 2070 with Max-Q Design

Additional information

Log:
latest.log

commented

Radeon RX580, I get invisible faces on occasion.
version - sodium-fabric-mc1.18.1-0.4.0-alpha6+build.14

image

commented

изображение

I'm guessing I have a similar problem. Although I play with different mods.

Game: 1.18.1
Fabric-api 0.46.0
Java: 17

.../fabric-api-0.46.0+1.18.jar
.../lithium-fabric-mc1.18.1-0.7.7.jar
.../sodium-fabric-mc1.18.1-0.4.0-alpha6+build.14.jar
.../starlight-1.0.0+fabric.d0a3220.jar

This screenshot is from a desktop PC.
Also tested on a weak laptop. There are no blocks at all. I can add details if that helps.

commented

изображение

изображение
Also, part of the caves disappears and appears depending on the direction of view. Can't identify patterns for hide grass-surface. It seems absolutely random that there are simply no pieces

commented

Good news everyone...
I still don't know what the problem is. Nevertheless, the error can be temporarily stopped without visible rendering problems:

изображение

Self exception:

[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: java.lang.NullPointerException: Cannot invoke "net.minecraft.util.Identifier.toString()" because "targetBiomeId" is null
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at retr0.bedrockwaters.WaterPropertiesReplacer.getBiomeWaterProperties(WaterPropertiesReplacer.java:26)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at retr0.bedrockwaters.BedrockWaters.lambda$onInitializeClient$3(BedrockWaters.java:29)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.world.biome.BlockColorCache.gatherColorsXZ(BlockColorCache.java:91)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.world.biome.BlockColorCache.getColor(BlockColorCache.java:62)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.world.WorldSlice.getColor(WorldSlice.java:263)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at net.minecraft.client.color.world.BiomeColors.getColor(BiomeColors.java:14)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at net.minecraft.client.color.world.BiomeColors.getWaterColor(BiomeColors.java:26)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at net.fabricmc.fabric.impl.client.rendering.fluid.FluidRenderHandlerRegistryImpl$1.getFluidColor(FluidRenderHandlerRegistryImpl.java:92)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.pipeline.FluidRenderer$FabricFluidColorizerAdapter.getColor(FluidRenderer.java:474)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.pipeline.FluidRenderer$FabricFluidColorizerAdapter.getColor(FluidRenderer.java:461)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.model.quad.blender.LinearColorBlender.getBlockColor(LinearColorBlender.java:28)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.model.quad.blender.LinearColorBlender.getVertexColor(LinearColorBlender.java:53)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.model.quad.blender.LinearColorBlender.getColors(LinearColorBlender.java:20)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.pipeline.FluidRenderer.calculateQuadColors(FluidRenderer.java:379)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.pipeline.FluidRenderer.render(FluidRenderer.java:211)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.chunk.tasks.ChunkRenderRebuildTask.performBuild(ChunkRenderRebuildTask.java:109)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuilder.processJob(ChunkBuilder.java:254)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:294)
[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at java.base/java.lang.Thread.run(Thread.java:833)

commented

Good news everyone... I still don't know what the problem is. Nevertheless, the error can be temporarily stopped without visible rendering problems:

изображение

Self exception:

[20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: java.lang.NullPointerException: Cannot invoke "net.minecraft.util.Identifier.toString()" because "targetBiomeId" is null [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at retr0.bedrockwaters.WaterPropertiesReplacer.getBiomeWaterProperties(WaterPropertiesReplacer.java:26) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at retr0.bedrockwaters.BedrockWaters.lambda$onInitializeClient$3(BedrockWaters.java:29) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.world.biome.BlockColorCache.gatherColorsXZ(BlockColorCache.java:91) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.world.biome.BlockColorCache.getColor(BlockColorCache.java:62) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.world.WorldSlice.getColor(WorldSlice.java:263) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at net.minecraft.client.color.world.BiomeColors.getColor(BiomeColors.java:14) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at net.minecraft.client.color.world.BiomeColors.getWaterColor(BiomeColors.java:26) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at net.fabricmc.fabric.impl.client.rendering.fluid.FluidRenderHandlerRegistryImpl$1.getFluidColor(FluidRenderHandlerRegistryImpl.java:92) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.pipeline.FluidRenderer$FabricFluidColorizerAdapter.getColor(FluidRenderer.java:474) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.pipeline.FluidRenderer$FabricFluidColorizerAdapter.getColor(FluidRenderer.java:461) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.model.quad.blender.LinearColorBlender.getBlockColor(LinearColorBlender.java:28) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.model.quad.blender.LinearColorBlender.getVertexColor(LinearColorBlender.java:53) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.model.quad.blender.LinearColorBlender.getColors(LinearColorBlender.java:20) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.pipeline.FluidRenderer.calculateQuadColors(FluidRenderer.java:379) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.pipeline.FluidRenderer.render(FluidRenderer.java:211) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.chunk.tasks.ChunkRenderRebuildTask.performBuild(ChunkRenderRebuildTask.java:109) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuilder.processJob(ChunkBuilder.java:254) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:294) [20:33:58] [Chunk Render Task Executor #0/INFO] (Minecraft) [STDERR]: at java.base/java.lang.Thread.run(Thread.java:833)

So what exactly does this mean? Can it be fixed? If so, how?

commented

How should I know. I didn't write this mod. I can only assume that this is due to version incompatibility. The error itself is somewhere in the bowels of the core of the game, probably.
It seems to me a good idea to test the mod with specific versions of lithium, indium, sodium, and write about it.
For myself, I picked up a working version on version 1.18.1.

PS Try the latest version of the game (1.18.1). If that's not possible, play around with mod versions (indium, lithium, etc).

commented

Alright everyone, I figured out how to solve the issue (at least in my case) and it's a strange but simple fix. It has something to do with Sodium's biome blend setting. What I didn't realize is that the maximum value is usually 7, but mine was set far above that. Probably because I used to use a better biome blend mod that allowed for greater values, and I guess the higher value was still present in a config or something, which caused issues. Just drag the biome blend slider to 0 and back again, and you should be good to go.

commented

Issue contains a blend of reports duplicate of #872 and some new issue with setting invalid values for the biome blending (user issue resolved by unsetting the invalid option).

Consider whether it is worth adding a sanity check on the max value of biome blending.