Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

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goobyq opened this issue ยท 4 comments

commented

Version information

mc1.18.1-0.4.0-alpha6+build.14

Reproduction Steps

Start instance of the modpack Benchmark II

Crash Report file

crash-2022-02-16_21.09.31-client.txt

Additional information

The only thing I changed was the Java 17 route on the GDlauncher instance.

commented

Remove Not Enough Crashes and then see if the problem still occurs, or if the stacktrace changes.

commented

looks like it fixed, time to try and fix the other crash issues lol
crash-2022-02-16_22.20.35-client.txt

commented

I think this is an issue with Not Enough Crashes doing something too early, but it's hard to say. Most users have reported it goes away with removing NEC.

I'm going to close it as an external issue, but we should probably improve our config loading code at some point.

commented

Not Enough Crashes stops executing entry points once a single one fails, making it difficult to rely on them actually executing in its presence. So it ends up hiding the original crash when it breaks the initialization sequence of other mods (like Sodium). Entrypoint execution order is inconsistent (or, at best, in alphabetical order). this leads to weird issues such as this, where removing Sodium reveals another crash.