Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

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Dev branch, commit 620f5a3669b: water doesn't render on Fabulous! graphics

thedax opened this issue ยท 2 comments

commented

Expected Behavior

Water should render when the Fabulous! graphics option is selected

Actual Behavior

Water does not render

Reproduction Steps

  1. Create a world
  2. Find water
  3. Observe how water isn't rendered at all

Attachments

Before 620f5a3:
2020-07-22_15 50 15

After 620f5a3:
2020-07-22_15 51 18

System Information

  • Java Version: 1.8.0_252 and jdk-15-ea build 32
  • CPU: AMD Ryzen 9 3900X
  • GPU: Nvidia GeForce RTX 2060 (non-Super), driver 450.56.02
  • OS: Gentoo Linux, kernel 5.7.9
  • Commits used in this report: b909fa1 (last working) and 620f5a3 (the offending commit)

List of mods used (excluding Sodium since that info is detailed one line above this):

Fabric 0.9.0+build.204
Lithium 0.5.1-SNAPSHOT (commit a7188dfccc)
Phosphor 0.6.0-SNAPSHOT (commit 50f6d6b167)
Voyager 1.0.0

Settings used in Sodium

General:

  • Render Distance: 24 chunks
  • Brightness: Bright
  • Clouds: On
  • Fog: True
  • GUI Scale: 4x
  • Fullscreen: Off
  • Use VSync: Off
  • Max Framerate: Unlimited
  • View Bobbing: On
  • Attack Indicator: Crosshair

Quality:

  • Graphics: Fabulous!
  • Clouds Quality: Fancy
  • Weather Quality: Fancy
  • Particle Quality: High
  • Smooth Lighting: High
  • Biome Blend: 3 blocks
  • Entity Distance: 200%
  • Entity Shadows: On
  • Vignette: Off
    Mipmap Levels: 4x

Advanced:

  • Chunk Renderer: Multidraw (GL 4.3)
  • Use Chunk Face Culling: On
  • Use Compact Vertex Format: On
  • Use Fog Occlusion: On
  • Use Entity Culling: On
  • Use Particle Culling: On
  • Animate Only Visible Textures: On
  • Use Memory Instrinsics: On
  • Disable Driver Blacklist: Off

Other notes/observations

As one would expect, the issue doesn't persist with Oneshot OpenGL 2.0 mode (since the offending commit doesn't touch this), but both Oneshot 3.3 and Multidraw 4.3 are affected by this. Setting Quality -> Graphics to Fast or Fancy also resolves the issue. No other settings seem to make the issue any worse or better.

commented

is a known bug thats being worked on

commented

I guess I'll close this then if it's known. I didn't see any issues directly saying water wasn't rendering on its own, so I thought it might've been unrelated to the other block issues and whatnot. Sorry.