Frustum Culling bug on high coordinates?
haubna opened this issue ยท 3 comments
Version information
Sodium 0.4.5-rc.2
Expected Behavior
Actual Behavior
Reproduction Steps
Generate a world with the seed shown in the second screenshot. Teleport to the coordinates to see the culling issue. This behaviour is not observed in vanilla Minecraft. I am not sure if this is a bug caused by occlusion culling (like in some other issues on this github) or due to some floating point precision errors in the sodium frustum culling code on high coordinate values. Ignore the missing water. It was from another mod.
Java version
Java 17
CPU
Intel Core i9-13900k
GPU
Nvidia GeForce RTX 2080 Ti
Additional information
No response
This is most likely just another case of wrong culling like you said, a new culling system that hopefully fixes this is in the works (this might still take some time).