Cullface not properly rendered on translucent block (MC Patcher's Better Glass)
MaxiKevey opened this issue ยท 1 comments
Version information
mc1.19.2-0.4.4+build.18
Expected Behavior
I'm currently in the process of trying to make a texture pack compatible with Fabric which was previously depending on Optifine. Where I now come across this issue. I'm new to Fabric and Sodium, so I don't really know if this has something to do with Sodium or Continuity. But I gotta start somewhere. So initially what should be happening is that in the picture. Rendered backfaces through the block itself. This works to an extend, but only when looking through the block on the northern side.
Actual Behavior
Instead however when viewing from all other sides some faces are not rendered.
Reproduction Steps
It's a bit convoluted to explain, so the best way to see how this is achieved is either by downloadig Misa's Texture Pack or a smaller version where I deleted all of the other textures under this link: https://www.mediafire.com/file/1n4jbg9obnyvit0/Misa_Glass.zip/file
Basically the block model has all it's faces as seperate cubes which have an empty texture on the inside which is later replaced with matchTiles to get CTM to work.
Java version
17.0.3
CPU
Intel Core i7-5820K @3.99 GHz
GPU
Nvidia GeForce RTX 3080 Ti
Additional information
Other mods used to get this working:
- continuity-2.0.1+1.19
- fabric-api-0.72.0+1.19.2
- indium-1.0.9+mc1.19.2
- lithium-fabric-mc1.19.2-0.10.4