Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

0 Downloads

Add Apple Silicon specific optimisations for macOS

mrjasonn opened this issue ยท 5 comments

commented

Is your feature request related to a problem? Please describe.
It's not optimised enough for Apple Silicon Macs

Describe the solution you'd like
Add Apple Silicon specific optimisations for macOS and also some in-general optimisations for Macs
Describe alternatives you've considered
No alternatives

Additional context
No additional context

commented

M1 support will be dropped in a future Sodium release.

macOS devices have notoriously bad OpenGL drivers which are hard to support, this is not the fault of Sodium or Minecraft.

commented

M1 support will be dropped starting with Sodium 0.5.

macOS devices have notoriously bad OpenGL drivers which are hard to support, this is not the fault of Sodium or Minecraft.

How about
https://github.com/xCollateral/VulkanMod
?

commented

Vulkan Mod and Sodium are incompatible entirely. VulkanMod redoes the renderer in a way that makes it use vulkan, while sodium uses OpenGL like vanilla. MacOS actually doesn't officially support either of these anymore, but vulkan applications sometimes work on MacOS through MoltenVK. This is not an option for sodium, and compatibility in the future would have to be achieved some other way.

commented

Member

Actually it is. Sodium and Minecraft are using outdated Legacy Tools.
So its actually not Apples fault for not supporting dead tools.
Not supporting Metal is totally fine since of the low user base.
But not supporting Vulkan which is the official replacement of OpenGL is kinda Legacy

commented

We're not implementing support for Metal or Vulkan. This has been discussed to death on the issue tracker. It is not a magic bullet for performance, especially when Java makes interacting with these low-level APIs so incredibly difficult and slow.