Top face of water/lavafalls mistakenly not rendered
Opened this issue ยท 8 comments
Thats allready a known bug and will be fixed in Sodium 0.2.0.
Its the fancy translucency bug you're describing :)
To clarify: the issue pictured here is not the lack of vertex sorting that Erazer750 is talking about, which is planned to be fixed in Sodium 0.2 and tracked in #38
Instead the issue pictured is incorrect culling of the water's faces based on the angle the chunk is viewed at.
This problem has already been fixed by 5840ca2
2021-01-04_09-51-46.mp4
I was planning to create a new issue but I found this issue. The title confuses me a lot.
It wasn't only the top, but also the side ones. From my understanding when one of the sides of the water shares the same pixels as the dirt behind, sodium decides not to render it.
Fixed with 772893d.
This issue still occurs in some situations even after commit 772893d.
Seed:
-6705514674227345575
Location:
/tp @p -409 67 110 120 -26.6
Reported by BinaryBreakpoint on the Discord, I've confirmed it.