Game looks grainier/more pixelated with sodium than without
RechercheRaptor opened this issue ยท 4 comments
Version information
v0.44+build1.8
Expected Behavior
Models will have smooth, clean edges.
Actual Behavior
Models have jagged, aliased edges and get very crunchy the farther away they are.
Reproduction Steps
I hadn't used Sodium until today. I've installed it as part of a modpack made by a friend for a Cobblemon server, along with Lithium, Indium, MoreCulling, SodiumExtra, and Reese's Sodium Options. I loaded a creative world I'd been testing in, and found that all of the textures were much rougher than they were before I had Sodium.
Video settings used for the above screenshot-
Graphics- Fancy
Entity Distance- 100%
Entity Shadows- On
Smooth lighting- On
Mipmap Levels- 4x (maximum)
I'm not currently using any shaders and I'd like to avoid having to use one since I've always thought the game looked fine in the past.
Java version
1.19.2
CPU
Apple M1
GPU
Apple M1
Additional information
No response
Your screenshots are taken in different resolutions โ 2048x1536 and 1024x768. Obviously, they will have different degrees of detail.
If you want to save the quality with halved resolution, you can use shaders with Temporal Anti-Aliasing. For example, VanilAA or SimpleTAA. TAA even can restore sub-pixel details using data from multiple frames.
The problem isn't with Sodium. It's something to do with the game launcher or your system configuration, which is running the game at non-native resolution. I can't speculate what exactly it is, since I don't have a Macintosh and are unsure how this behavior is controlled.
I'd assume this is because you have Sodium Extra installed, which contains a setting to halve the resolution of the game if running on a retina display under MacOS. Do you have that setting enabled by any chance? It should be under the "Extras" section. As @Felix14-v2 said, running on a lower resolution will cause the detail to decrease.
Edit: I hadn't realized this issue was over a month old, oh dear