Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

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FluidRenderHandler support incompatible with fabrics default, can cause crash

QuImUfu opened this issue ยท 3 comments

commented

Version information

sodium-fabric-mc1.19.4-0.4.10+build.24

Expected Behavior

When adding a FRAPI FluidRenderHandler overwriting the renderFluid method for completely custom fluid rendering and letting getFluidSprites (that might not make much sense for that fluid) from FluidRenderHandler return null/an empty array, the worst consequence should IMO be the fluid not rendering (properly).

Actual Behavior

When adding such a FluidRenderHandler, the game crashes with a java.util.concurrent.CompletionException caused by a java.lang.NullPointerException when placing those fluids.

Reproduction Steps

Write a mod adding a custom fluid with custom rendering, add Sodium, place the fluid and watch it crash.

Java version

Java 18

CPU

AMD Ryzen 5 3600

GPU

AMD Pitcairn XT [Radeon HD 7870 GHz Edition]

Additional information

Additionally, I would love to see a feature that allows fully custom Fluid Rendering with Sodium without a Mixin into Sodium.

Maybe an interface allowing a FluidRenderHandler to implement a renderFluidSodium method that gets called by Sodium instead of Sodium's own rendering code when present?

commented

This was fixed with commit 2272018.

commented

Does it work with indium?

Dont mind me misreading the issue, sorry

commented

letting getFluidSprites (that might not make much sense for that fluid) from FluidRenderHandler return null/an empty array

For what it's worth, some other mods might try to use the sprites to render your fluid in a GUI. So you should always provide the 2 textures if you provide a FluidRenderHandler, even if you override rendeFluid.

PS: Custom fluid models that work with Sodium are planned in Fabric, but that will take some time.