Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

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Float.NaN in clouds_height of the DimensionEffects

SuperCatMaster opened this issue ยท 1 comments

commented

Bug Description

The End and The Nether use Float.NaN in constructor of the DimensionEffects to remove clouds. But when I tried use it in my DimensionEffects, clouds still renders.
Although in my other DimensionEffects, in which i use constant values in clouds_height, it works fine.

Reproduction Steps

  1. Register cutsom DimensionEffects via DimensionRenderingRegistry.
  2. Set in registered DimensionEffects clouds_height to Float.NaN
  3. Launch the game.

Log File

latest.log

Crash Report

crash-2023-11-01_14.24.57-client.txt

commented

This is a good catch. Vanilla explicitly checks whether cloud height is NaN and skips rendering if so. The same check needs to be added to Sodium.