Float.NaN in clouds_height of the DimensionEffects
SuperCatMaster opened this issue ยท 1 comments
Bug Description
The End and The Nether use Float.NaN in constructor of the DimensionEffects to remove clouds. But when I tried use it in my DimensionEffects, clouds still renders.
Although in my other DimensionEffects, in which i use constant values in clouds_height, it works fine.
Reproduction Steps
- Register cutsom DimensionEffects via DimensionRenderingRegistry.
- Set in registered DimensionEffects clouds_height to Float.NaN
- Launch the game.