Compasses/clocks are functional in EMI
embeddedt opened this issue ยท 1 comments
Bug Description
Compasses in EMI are functional (i.e. they turn with player movement), rather than being fixed to a given angle. This does not occur without Sodium installed.
Reproduction Steps
- Install Sodium 0.5.3 and EMI (I only tested on 1.20.1, but we didn't change model rendering so I highly doubt it's fixed by 0.5.4).
- Join a world.
- Search for "compass" in the EMI search bar.
- Note that if you close the inventory, turn the camera, and open it again, the compass in the EMI sidebar points in the correct direction.
- Try the same steps without Sodium and observe that the compass in the EMI sidebar does not change orientation even if the player turns.
Log File
N/A
Crash Report
N/A