Compact Vertex Format causes clipping issues with waterlogged blocks
StealWonders opened this issue ยท 4 comments
Expected Behavior
Normally water doesn't clip through water-logged blocks like stairs.
See this screenshot (vanilla):
Actual Behavior
Sodium-fabric causes these water-logged oak stairs to have water clip through them.
Screenshot:
Reproduction Steps
Build what was done in the screenshots.
System Information
- Java Version: 1.8.0_51 64bit
- CPU: Intel(R) Core(TM) i7-4790K
- GPU: GeForce GTX 1080
Enabled in the mod:
- Chunk Renderer: OpenGL 4.6
Does this issue disappear if you use the OpenGL 3.0 renderer or disable the Compact Vertex Format option in Video Settings > Performance
?
Turning "Use Compact Vertex Format" off fixes this issue. Tried and tested for OpenGL 3.0 & 4.6
@StealWonders Does this issue still occur after the recent changes to Sodium? I'm not able to reproduce this problem, but there have been other user reports.