Bug with grass path lighting
Foxing772 opened this issue ยท 5 comments
As much as this might seem like a bug, it's not. Sodium here is just applying a shadow of 1/16th of a block (1 pixel) instead of a whole block worth of shadow because there is only 1 pixel rising in the edge. Vanilla instead applies 1 whole block of shadow even though it's incorrect.
EDIT: taken from the discord server
Thanks for the answer. Is it possible to return the vanilla lighting without removing sodium?
Thanks for the answer. Is it possible to return the vanilla lighting without removing sodium?
Sadly no, iirc readding the bug wasn't that easy and would have come with or performance cost.
As much as this might seem like a bug, it's not. Sodium here is just applying a shadow of 1/16th of a block (1 pixel) instead of a whole block worth of shadow because there is only 1 pixel rising in the edge. Vanilla instead applies 1 whole block of shadow even though it's incorrect.
EDIT: taken from the discord server
Duplicate of #50.