Fix rendering order for emissive entity textures
muzikbike opened this issue · 2 comments
Request Description
If an entity with glowing eyes (tested with endermen, spiders and phantoms - I have not checked breezes or the ender dragon yet) has the invisibility effect, their eyes will still render. An issue arises if there are entities, entity-rendered blocks, translucent world geometry or probably a few other things behind said entity, since they will render on top of the eyes despite being physically further away.
This affects all three vanilla graphics settings.
Example screenshots:
Enderman (https://bugs.mojang.com/browse/MC-218015):
Spider (https://bugs.mojang.com/browse/MC-210734):
I would suggest not to change this, as some Minecraft maps and Minecraft servers may rely on this to provide a good experience, and to also keep vanilla parity as it's also good to keep some things (such as this would be good) to be looking vanilla.