Sodium breaks game's particle managment
frosthuuund opened this issue ยท 2 comments
Bug Description
Sodium discounts teleport events in particle management, which causing emitting particles in unloaded chunks.
Below is the "real world" example with Terralith mod which reveals the problem.
With the mods that dramatically increasing the render distance this might be a big problem, since particles could be emitted from the very big distance.
Reproduction Steps
Install 1.20.6, Sodium, BetterF3 to track of particles, and Cloth Config as a dependency to BetterF3.
Set render distance to 32.
Create a superflat world with "The Void" template.
Place a campfire in center of the stone platform.
Teleport away with command /teleport @s ~ ~ ~1000
With F3 you can observe that the game is processing particles, but we are far enough from the unloaded campfire.
This behavior doesn't happen when we move away from the campfire chunk.
Expected behavior:
In this case the game should not emit new particles.
Log File
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Crash Report
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