[1.21.1] [neo-forge] Biome color overrides do not work with Polytone
Cixon opened this issue · 5 comments
Bug Description
Polytone can make changes to biome grass and water colors; using polytone v2.4.5
and making attempts to override say for example; minecraft:plains
grass to white and water color to dark green, it will not work when accompanied with Sodium mc1.21-0.6.0-beta.1
for neoforge.
Example Resource Pack here for testing:
example_biome_colors.zip
Reproduction Steps
Tested on Neoforge 21.1.31
1.) Install Polytone
https://modrinth.com/mod/polytone/version/23STEBmt
2.) Install Sodium - mc1.21-0.6.0-beta.1
3.) Install example pack and use as resource pack.
4.) See bug.
Log File
Crash Report
Disclaimer: No crashes ever occurred, forced report(s)
Polytone - No sodium installed:
crash-2024-08-29_15.59.12-client.txt
Polytone - Sodium installed:
crash-2024-08-29_16.07.02-client.txt
Does adding the line
mixin.features.world.biome=false
to thesodium-mixins.properties
config file workaround the issue?
yes, this does fix it
This seems to be due to NeoForge's patches to the Biome class... we'll probably have to rework our patches to make it behave correctly there.
Does adding the line mixin.features.world.biome=false
to the sodium-mixins.properties
config file workaround the issue?