Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

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Custom particles from Polytone are not animated

MehVahdJukaar opened this issue ยท 8 comments

commented

Bug Description

Due to some reports that was sent to me, I noticed that people animated particle textures were not animating when sodium was on.
Animation is a normal texture atlas .mcmeta driven texture loop animation.

Now these particles were added via Polytone but the mod itself just registers them to the vanilla registries and sets them up just like ones registered on mod boot, most importantly it doesnt touch stuff related to how the actual particle texture atlas is handled.

I did not look into this further.

Reproduction Steps

Add a particle with Polytone and give it an animated texture. Texture will not be animated on the particle atlas.

Log File

2024-09-09-1.log

Crash Report

2024-09-09-1.log

commented

We're still in the process of determining the root cause of the problem. Some progress was made the other day, in which we identified some mods had broken resource reload listeners, that were causing problems with sprite finding in Sodium.

commented

This change might resolve the issue. Can you see if the nightly build works?

commented

Potentially related to #2722?

commented

i'll try

commented

Issue seems to persist with that too

commented

I do not understand what the issue would be here, and cannot reproduce it. Your mod does not do anything strange and it successfully hits the code path which marks the texture for being animated.

commented

Yeah that's the thing me neither. It's just some textures on the particle atlas like all the others. I'll try the new nightly build if there's one

commented

Can you give a resource pack to reproduce the bug?