Custom particles from Polytone are not animated
MehVahdJukaar opened this issue ยท 8 comments
Bug Description
Due to some reports that was sent to me, I noticed that people animated particle textures were not animating when sodium was on.
Animation is a normal texture atlas .mcmeta driven texture loop animation.
Now these particles were added via Polytone but the mod itself just registers them to the vanilla registries and sets them up just like ones registered on mod boot, most importantly it doesnt touch stuff related to how the actual particle texture atlas is handled.
I did not look into this further.
Reproduction Steps
Add a particle with Polytone and give it an animated texture. Texture will not be animated on the particle atlas.
Log File
Crash Report
We're still in the process of determining the root cause of the problem. Some progress was made the other day, in which we identified some mods had broken resource reload listeners, that were causing problems with sprite finding in Sodium.
This change might resolve the issue. Can you see if the nightly build works?
Potentially related to #2722?
I do not understand what the issue would be here, and cannot reproduce it. Your mod does not do anything strange and it successfully hits the code path which marks the texture for being animated.
Yeah that's the thing me neither. It's just some textures on the particle atlas like all the others. I'll try the new nightly build if there's one