
Revisit fast leaves culling other blocks
muzikbike opened this issue ยท 1 comments
Request Description
I reported #2456 just under a year ago, which was fixed under d2a6815. This fix was ultimately reverted (e09bbe3), but I still wonder if there's a good way to implement this that doesn't cause other issues, since we can still get rid of a considerable amount of forest geometry this way. Combined with #2970, this could improve framerates considerably.
We do want to eliminate these faces, but we don't have a heuristic that will work correctly with resource packs and preserve mod compatibility. Some mods attempt to do more aggressive culling but it often breaks things and only makes marginal improvements.
If you can propose a solution, then by all means.