
Atlas bleeding on certain items when using resourcepacks
djmrFunnyMan opened this issue ยท 0 comments
Bug Description
Torches have atlas bleeding when I load my resourcepack collection
(zoomed in, torch placed in an item frame)
This would be normally inpercievable but unfortunately shaders make it much much worse, especially since torches do happen to be held in the offhand a lot.
Minecraft_.1.21.4.-.Singleplayer.2025-02-07.16-47-33.-.Trim.1.mp4
Reproduction Steps
- Load this resourcepack: https://mega.nz/file/l6pDDahT#4mXT5paSaNPISjd9DoiPdnRukEJ1HmfXcwX3nfy82Vc (this is a big amalgamation of various resourcepacks)
- Place a torch in an item frame and zoom it a lot
- Alternatively just use shaders and turn on depth of field which should make it instantly apparent