
the extended FPS counter overlay's max/avg/min values are calculated over a constant amount of frames instead of time making them less useful on higher/lower framerates
slonkazoid opened this issue ยท 2 comments
Bug Description
the extended FPS counter overlay's max/avg/min values are calculated over a constant amount of frames instead of time making them less useful on higher/lower framerates
if you have say, 10 FPS, it'll sample frames from a much longer period of time and may produce less accurate results because of that.
the same applies if you have 1000 FPS, leading it to always show the same number on all 3 fields
Reproduction Steps
- Enable "Show FPS" in Extras
- Look at it
Log File
Crash Report
Please report this issue to sodium extras and not sodium. We don't maintain sodium extras and don't have control over its development.