Bright lines at block borders in enclosed spaces
muzikbike opened this issue ยท 4 comments
Can replicate in 0.4.10, but Vanilla is a whole lot uglier actually. I'd call the reported behavior an improvement.
This is not solvable without completely reworking how lighting works. These artifacts are not a bug, they are a limitation of the current approach of per-vertex colors, and how colors get interpolated across surfaces. The only way to solve this would be to use a special tap filter and light map textures, rather than per-vertex colors. Doing so is not completely outside the realm of possibility for us (as it may have performance advantages), but right now it's not being considered.