Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

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Bright lines at block borders in enclosed spaces

muzikbike opened this issue ยท 4 comments

commented

Would have expected that this brightness would be greater in area, but it appears mostly localised to the edges of blocks. Perhaps the ambient occlusion from walls is too extensive?

2020-09-10_18 30 47
2020-09-10_18 33 40

commented

Still present in 0.3.0:
2021-08-28_00 27 08

commented

Can replicate in 0.4.10, but Vanilla is a whole lot uglier actually. I'd call the reported behavior an improvement.

commented

This is not solvable without completely reworking how lighting works. These artifacts are not a bug, they are a limitation of the current approach of per-vertex colors, and how colors get interpolated across surfaces. The only way to solve this would be to use a special tap filter and light map textures, rather than per-vertex colors. Doing so is not completely outside the realm of possibility for us (as it may have performance advantages), but right now it's not being considered.

commented

For me on the latest commit the lines were faintly visible at 100% brightness.
2021-03-17_06 23 09