
Mipmaps not animated on Intel Xe2-HPG
djmrFunnyMan opened this issue ยท 2 comments
Bug Description
I will report this issue to Intel but I'll make an issue here as well for tracking.
The issue is as the title says. Mipmaps of animated blocks will be stuck on one frame. Flying around and moving your camera a lot may occasionally make it change to another animation frame and be stuck on that instead.
This affects all animated blocks (water, lava, prismarine) but is most apparent on lava.
Video comparison:
Nvidia: https://github.com/user-attachments/assets/8b9daa1a-34d6-463e-babb-0b67b020a039
Intel: https://github.com/user-attachments/assets/b518e5b0-44ef-43e0-963e-f252396fc0bb
Reproduction Steps
Go to the nether and observe the lava lakes.
Log File
Crash Report
Also FYI this also happens on the experimental builds with AA & texture filtering
This code has been in Sodium for many years and hasn't been changed once. Furthermore, we don't even modify how Minecraft uploads mipmaps. Seeing as there's never been another report of this and that it can only be replicated on Xe2-HPG, this is very likely another driver bug that needs fixing on Intel's part.