Loads Texture files at all angles when using Zink OpenGL to Vulkan Driver
thyTwilightGoth opened this issue · 4 comments
Expected Behavior
Minecraft to render normally
Actual Behavior
Minecraft loads all textures in the game at odd angles not attached to blocks
Reproduction Steps
launch Minecraft from Linux Console with this command:
MESA_LOADER_DRIVER_OVERRIDE=zink /opt/minecraft-launcher/minecraft-launcher
Then launch minecraft and load a world
Attachments
System Information
Operating System: Arch Linux
KDE Plasma Version: 5.19.5
KDE Frameworks Version: 5.74.0
Qt Version: 5.15.1
Kernel Version: 5.8.10-arch1-1
OS Type: 64-bit
Processors: 16 × AMD Ryzen 7 1700 Eight-Core Processor
Memory: 31.4 GiB of RAM
Graphics Processor: Radeon RX 580 Series
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Java Version:
openjdk 14.0.2 2020-07-14
OpenJDK Runtime Environment (build 14.0.2+12)
OpenJDK 64-Bit Server VM (build 14.0.2+12, mixed mode) -
CPU: AMD Ryzen 7 1700
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GPU: Operating System: AMD Radeon RX 580 Series
who uses an experimental mesa opengl to vulkan converter on an opengl minecraft renderer