Breaking any blocks would cause it to render very dark until relog
CalXee opened this issue ยท 3 comments
This happens in combination with PhilPro's Lighting Fixes mod.
This bug causes lighting to never update after joining a world or server. For example if it's dark at night, and you place a torch, the torch won't light up its surroundings until you relog. Similarly, after you relog, breaking the torch causes light to still be there.
Obviously, if a block is covered by other blocks, it'll be rendered very dark since no light is touching it. Normally, when you remove the block the light would update and cause the exposed block to be bright. That updating process seems to be absent with this mod.
Expected Behavior
Blocks render bright as it's exposed to skylight
Actual Behavior
Breaking a block that uncovers another block causes it to be extremely dark.
Reproduction Steps
- Go into any world
- Break a block
Results: There is a very dark shadow
This has been fixed on Phosphor's end in CaffeineMC/phosphor-fabric#26. Should probably close this.
If this bug report was referring to lighting-fixes as it says, it seems like this was addressed there before it was even reported here - see PhiProven/mc-fixes#1
In brief testing I can't reproduce the issue (using Sodium's next branch), so closing this now.