Fog occlusion hides chunks incorrectly with blindness effect
LucilleTea opened this issue ยท 7 comments
Expected Behavior
Chunks within vision should not be culled
Actual Behavior
Having fog occlusion enabled will cause chunks to disappear when the player is very close, but not inside them, while the blindness effect is on the player.
Reproduction Steps
Apply blindness effect, be near a chunk border, have fog occlusion enabled.
Attachments
System Information
- Java Version: AdoptOpenJDK 14
- CPU: i7 3770
- GPU: GTX 970
Fixed with jellysquid3@5568b4c.
I am still encountering this issue:
https://streamable.com/95ly1k
Using the latest commit as of writing this: d35cb02
System Information
- Java Version: 1.8.0_222 64-bit (OpenJDK Hotspot)
- CPU: Ryzen 5 2500u
- GPU: Vega 8 Integrated Graphics
Still happening in 0.1.0, this should be reopened. It works a little bit better than in the original report, but it's definitely still a bug.
System info:
- Java 1.8.0_51 x64
- CPU: Intel Core i7-7700
- GPU: nVidia GTX 1050
I'm also encountering this bug. I was about to open an issue for it, but thankfully, I was smart enough to check for a change, hahaha.
System Info:
- Java 1.8.0_51 x64
- CPU: Intel Core i3 2120
- GPU: Gigabyte's NVIDIA GeForce GT 1030, Driver Version 446.14
I'm also encountering this bug.
System Info:
Java 1.8.0_51 x64
CPU: R5 3600
GPU: gtx1070, Driver Version 440.97