Large numbers of bubble particles behind glass are not rendered but still cause lag
eodomo opened this issue ยท 1 comments
Expected Behavior
Since bubbles are not rendered behind glass blocks, there should be no lag. The game does this by default.
Actual Behavior
If there are a lot of bubble particles nearby, the particles are not rendered but the game still lags.
Reproduction Steps
Place a lot of soul sand in water to make bubble columns, then place glass in front of you to hide the bubble particles.
Setting particle quality to Low is a workaround, but hides particles everywhere else in the game, as well.
Attachments
Left image has Particle Quality set to Low, while right image has Particle Quality set to High
System Information
- Java Version: 1.8.0_51 64bit
- CPU: 4x Intel Core i5-4460 @ 3.2GHz
- GPU: Radeon R9 290X