Missing shadows on grass path
vichvich4444 opened this issue · 9 comments
Gotta say I definitely preferred the dark effect vanilla adds, a shame this won't be coming to sodium.
I've since found out that this is probably responsible for a different bug, which is much more unsightly visually: https://bugs.mojang.com/browse/MC-11783
My view on this has since been overturned.
I've found Rynnavinx/sodium-shadowy-path-blocks, a Sodium Add-On which restores the vanilla look of path blocks, with advanced settings:
@jellysquid3 I'm also pretty sure that this "flawed" rendering of the lighting engine is intended, as the dirt path literally looks the same on Bedrock Edition as it does in Vanilla Java. And Bedrock uses a different rendering engine.
This is not a bug, and Sodium won't be "fixing" it. Vanilla's smooth lighting engine is actually flawed here, producing overly dark edges on grass path blocks.
Gotta say I definitely preferred the dark effect vanilla adds, a shame this won't be coming to sodium.
I agree, vanilla looks way better. I don't know on what basis @jellysquid3 is claiming that the vanilla behavior is unintended. Is there a ticket on the official MC bug tracker about it?
I don't know on what basis Jellysquid is claiming that the vanilla behavior is unintended.
“Vanilla's smooth lighting engine is actually flawed here, producing overly dark edges on grass path blocks.” You can also read more here on Jelly’s discord.
Is there a ticket on the official MC bug tracker about it?
https://bugs.mojang.com/browse/MC-64678
This is something Jelly has already marked as will not be fixed. You are welcome to fork the project under the license terms, but you won’t get anything else accomplished on this issue.
My question was not about whether Sodium will implement the vanilla behavior, I was questioning the claim that the vanilla behavior is an error. According to the very link you provided, the vanilla behavior is as Mojang intends and not a bug.
My question was not about whether Sodium will implement the vanilla behavior, I was questioning the claim that the vanilla behavior is an error. According to the very link you provided, the vanilla behavior is as Mojang intends and not a bug.
Mojang often marks bugs that are "won't fix" as "works as intended" so you never really know.