Firework particles do not render on the other side of a water boundary
Genau6502 opened this issue ยท 2 comments
Expected Behavior
The particles should show on the other side of the water, but probably slightly tinted
Actual Behavior
Hard to explain, here are two clips:
2021-01-30.13-25-37.mp4
2021-01-30.13-27-57.mp4
These clips were with indium on, however I have tested without indium/CBT and the issue persists
Reproduction Steps
Use the 1.16.x/next branch of sodium and set the renderer to Oneshot GL 3.0
Load a crossbow with exploding fireworks and fire at blocks underwater.
Attachments
Linked above
System Information
Using oneshot Gl 3.0 because multidraw is broken for intel GPUs on 1.16.x/next
- Java Version: AdoptOpenJDK 11
- CPU: Intel Core i5-1035G1
- GPU: Intel UHD for 10th gen processors
- OS: Windows 10